He has spiky blond hair which, in Final Fantasy VII, features one particularly long spike. Rock:Cloud stands at 5'7" with a lean and toned build. Rock: Wait, Cloud you were in the last episode, what the hell are you doing here!. Today two Impressive swords men go face to face, Cloud strife, Soilder First class and Meta knight the Strongest warrior in the Galaxy, I’m rock and he’s metal and it’s our job to anylaze their armor, weapons and skills to find out who would win a death battle!. Dimensional Cape is the only down special that will always make the user helpless in the air.Kirby vs Final Fantasy, these two Powerful Sword-Wielders masked with a tragic pasts, clash their powerful swords for supreme victory-! Interlude.Meta Knight uses a similar move in Kirby Battle Royale.This is Meta Knight's only special move that causes him to fall helpless with his cape instead of his wings.In Brawl, if the player pauses, zooms in on the blurring effect, and twists the camera, the game slows down due to the high amount of particle effects associated with the move.The area around Meta Knight becomes blurry just as he is about to vanish.DOJO!! states that "Many of these do unusual things, like reflect enemy attacks," which caused players to speculate that the move may be a reflector. When describing down special moves, the Smash Bros. However it cannot reflect projectiles in the actual game. The move was first shown in Brawl's E3 2006 reveal trailer, when Meta Knight avoided and seemingly deflected Pit's Palutena Arrow using it.These are the variations:ĭimensional Cape as shown by the Move List in Ultimate. Special Move customization was added in Super Smash Bros. Vanishes, teleports in any direction, and then attacks reappearing. If you hold down the A Button, Meta Knight will attack upon reappearing. In all three games, Meta Knight mutters "Fool." ( "甘いな!", Naïve!) when he disappears. In Ultimate, Dimensional Cape deals more damage if done on the ground without moving (15% → 16%), but it deals less damage if done on the ground moving backward (14% → 13%). However, the aforementioned ledge techniques are no longer of any great use, due to Smash 4's new ledge mechanics. The move also has a new slashing animation after teleporting backward, wherein he slashes upwards without changing his direction. 4, granting Meta Knight more frames of intangibility and dealing slightly more damage and significantly more knockback though it still has noticeable startup, it can be used as a surprise KO option. The move was heavily buffed in Super Smash Bros. It is also useful for planking, and the slash can be used after teleporting back onto the stage to punish recovering opponents. With the correct timing, it is possible to teleport off of the stage and onto the edge using the move, setting up an edge-hog. Brawl, the move is used most often at the edge, as the teleporting portion of the move allows for various edge-guarding techniques. If no movement was made, he slashes forwards however, if the player inputs downwards while on the ground, he will attack behind him while remaining stationary. When attacking after moving horizontally, he slashes towards the position at which the move started for instance, if he moved to the right, he will slash to his left side. He slashes forwards if he moved straight up or down prior. The direction in which Meta Knight attacks is based on the direction in which he teleported. While invisible, he is intangible for a short time. After using the move, whether the attack is performed or not, he falls helpless. If either attack button is held as Meta Knight reappears, he will suddenly strike with an outwards slash. When the move is used, Meta Knight becomes invisible, teleports a short distance in any held direction (or remains stationary if no directional input is made), and then quickly reappears.
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